Bring Back the Cool Save File Screens

(scabshack.lol)

47 points | by surprisetalk 3 days ago

6 comments

  • turbobutton 1 hour ago
    I think the earlier console generations where created by a bunch of passionate nerds eager to make something cool.

    The current generations are created by highly talented designers whose work is reviewed by committee after committee with user research, marketing, management and creative direction all wanting to have a say - leading to the most universally acceptable compromise.

    Once game development goes into the 300 million plus per title range, you really can't have any John Carmak or Romeros running around building stuff they are passionate about anymore. There's just too much money on the line...

    • uproarchat 37 minutes ago
      It's also that common design tropes hadn't been established yet. At the time we were all just winging it and doing whatever came to mind within the scope of our abilities. As we became more connected online, and interactions became more realtime, our tastes homogenized, leading to what we have now.
    • jareklupinski 42 minutes ago
      that's why i've started buying games under ten bucks (?indie?)

      they're shorter but once i stack five of them to come close to AAA pricing, i've had 5 different perspectives on what a video game even is

      diegetic UIs are my favorite

  • semolino 59 minutes ago
    The PS2 save file models also had state animations. For example, if you hovered over "delete", a character would get on their knees and beg to be spared…!
  • Grombobulous 1 hour ago
    Perhaps what happened is that game console demographics have changed so dramatically from a kids-only toy, to the preteen/teen male of the original Xbox era, and now to a general purpose entertainment device that has to appeal to all ages and demographics.

    Probably the only console interface left with some whimsy is Nintendo but it is definitely a more muted and professional look than the past.

    I’d also argue that Steam has had a very PC power user aesthetic for a long time, and while it isn’t quite as fun as any of these it’s definitely not corporate boring like PlayStation 5 or Xbox.

    • smelendez 1 hour ago
      It’s a cycle. Everything looks bland and professional and serious and homogenized right now, from Xbox to McDonald’s.

      I bet by the end of the decade we’ll see more designs looking to stand out again.

  • immibis2 2 hours ago
    When something like this is new they always put in effort to make it cool the first, but then with time and iterations it becomes a cost center to be minimized, or worse, an advertising center.
  • tamimio 2 hours ago
    Yes and you would blow in one if the first time wasn’t recognized. They were great sharing the saves too with friends, something that’s missing now unless you go and dig up those save files from your appdata or whatever they are hidden in.
    • ErroneousBosh 1 hour ago
      > Yes and you would blow in one if the first time wasn’t recognized.

      I dug out one of my Ataris and plugged it in for my son to have a shot of a couple of years ago, when he was four.

      One of the carts didn't work straight away so he switched the console off again, pulled it out, blew into the edge connector, plugged it back in and gave it a little wiggle to seat it, turned it back on, and set about playing Pacman.

      He's never seen me or anyone else do that.

      Epigenetics is real, guys.

  • sunjester 1 hour ago
    no
    • luqtas 31 minutes ago
      exactly. i recently started to play the 1° Colin Mc Rae on the PS1 and if anyone miss having to save manually with waiting times i bet they are blind by nostalgia. nature forbid Gran Turismo 2 menu transitions without the '20 times faster loading times' on retroarch. save states are a bless