Self-updating screenshots

(interblah.net)

349 points | by bjhess 1 day ago

34 comments

  • CyberShadow 10 hours ago
    Same, I've added a .#screenshots derivation. High up-front effort but almost zero maintenance afterwards.

    Bonus: since you're generating screenshots programmatically anyway, you can generate a pair of each with your app's light/dark theme, and swap them in/out depending on prefers-color-scheme: dark. <picture> elements work in GitHub READMEs, too: https://github.com/CyberShadow/CyDo#readme

    • neobrain 4 hours ago
      +1 for this approach. For a mobile app, I made Nix spawn an ephemeral Android emulator instance for generating up-to-date screenshots, requiring no prior setup and leaving no lingering data around after running. Setting it up wasn't that high-effort in my case either; coming up with the idea was the hard part, the Nix code was one-shot by your favorite LLM.

      Granted manually updating the screenshots isn't the most laborious task in the world, but the "upload-apk + take-screenshot + transfer-back-to-PC + edit" process is usually barely annoying enough that you end up almost never doing it otherwise (similar to the OP's experience in the closing paragraph).

  • Nashooo 5 hours ago
    Hey, you need to make your code examples horizontal scrollable on mobile! I could still guess their content based on context clues but still.
  • spuz 29 minutes ago
    The only problem with this idea I can forsee is that the application and therefore the screenshots can change but the documentation does not. For example, if the documentation says press "Options > Customize" but the application is updated so this becomes "Preferences > Advanced" then the screenshot will show the new text but the documentation will still show the old labels. This would be very confusing as it would be hard to correlate what is being shown on the screenshot with the text. If the user saw the old screenshot they could more easily identify that they were looking at an out of date documentation.

    Having said that, have a process to automatically grab screenshots is going to make it significantly easier for a developer to update the docs so the motivation to keep the text up to date is going to be much higher.

  • amiga386 1 hour ago
    If the author is reading this, please note your code blocks don't scroll (and in fact overflow the white text onto the white background) on mobile layouts. You need an "overflow-x: scroll" or such.
  • furyofantares 10 hours ago
    Very cool.

    For the small casual games I've been vibe coding, I always start from a place where the application has a CLI where it can run headless, rendering to offscreen texture, with a a screenshot command as well as performance instrumentation. It takes no time to include all this, and gives the agent a way to automate the ui and inspect important things. It also lets me trivially have the agent update screenshots.

    Not as neat as being part of the build process, but I will now add that.

    • vidarh 48 minutes ago
      I was toying with a DragonRuby game a while back, and did something like that. But DR also comes with recording reproducible playbacks, screenshotting etc. built in, couple hot reloading and easily being able to inject code into the running game, and it was great putting in place instructions so the agent could run the game fully and show off things for me in addition to allowing it to test things. I think we'll see more and more frameworks built to enable this - it's nice for human development, but it really pays off when you're working with an agent to have everything nicely runnable from a CLI and fully introspectible.
    • sho_hn 8 hours ago
      I do the same :-)

      I have an offscreen screenshot path, as well as a CLI arg for world pos/camera view vector, and scripted benchmark runs with a simple text-based input format that has rows of named segments of n game ticks length with control inputs per segment. Use that extensively for A/B testing of visuals and performance while working on the game code.

    • _fzslm 9 hours ago
      Would you mind sharing a link to some of these casual games? I ask cuz I'm also interested in how vibe coding can make game development easier.

      We had such a vibrant indie game scene when Adobe flash was about and since then nothing's really touched that level of ease of development. I think vibe coding is the first tool that actually exceeds it.

    • avaer 7 hours ago
      > It takes no time to include all this

      In some cases it does. Which engine?

  • merelysounds 9 hours ago
    This is very useful in mobile projects.

    App stores require screenshots, but generating N images for NUMBER_OF_SCREEN_SIZES times NUMBER_OF_LOCALIZATIONS can be a chore.

    In the past I wrote my own scripts for that, today tools like Fastlane[1] help.

    I use Fastlane for my logic puzzle game Nonoverse[2], you can see sample screenshots in its App Store page.

    I also automated App Preview video recording, complete with multiple scenes. If anyone wants to read more let me know, perhaps this is a good topic for an article.

    [1]: https://fastlane.tools/

    [2]: https://apps.apple.com/us/app/nonoverse-nonogram-puzzles/id6...

    • jdnebdbd 6 hours ago
      That sounds enticing! I can't figure out if it's a paid service or a local OS application though
      • merelysounds 5 hours ago
        Fastlane is a local, open source CLI tool.

        > 100% open source under the MIT license

        See: https://docs.fastlane.tools/

        It doesn’t support App Preview automation, this is something that I had to script myself.

  • amelius 25 minutes ago
    Speaking of screenshots.

    Can we please agree that the OS should not send any event to applications while a screenshot is being made?

    It is very annoying if you press a screenshot button and suddenly menus disappear. Or much worse, the application sends a "screenshot taken" message back to the social media platform.

    • cbm-vic-20 3 minutes ago
      The MacOS built-in screenshot tool has an optional "timed delay" feature, where you can click "screenshot in 5 seconds". With that time, you can open menus, or do anything that requires events to be processed by the application. Very handy for screenshots that require something to be clicked on.
      • amelius 0 minutes ago
        I mean, I can probably do the same in X11 using xwd, with a sleep.

        But I just don't want my screenshot button to do anything else than taking a screenshot.

  • LeoDaVibeci 22 hours ago
    I've needed this so many times. BTW this should be a meme: "I think this might be the neatest thing I’ve built in X that nobody will ever notice."
  • Mackser 4 hours ago
    Super cool! Love that you can declare the screenshots inline in the markdown document.

    For my desktop app I created a solution that generates screenshots in multiple languages, light/dark mode, removes noise and adds Windows/macOS window frames.

    Wrote about it here: https://maxschmitt.me/posts/cakedesk-website-redesign#screen...

    It's currently a separate script (which is a pain to maintain). I should look into making it a part of the markdown/mdx. Thanks for the inspiration!

  • schneems 10 hours ago
    This is neat. I wrote https://github.com/zombocom/rundoc. It has a similar feature. The main driver is to produce tutorials so it also puts the output of commands run back in the document.
  • cocoto 6 hours ago
    Wouldn’t a real live render approach work in this case? Have a live preview of your tool inside a rectangle. If the tool is light it should be optimal visually: it will respect browser rendering settings like accessibility parameters or custom addons.
  • taspeotis 11 hours ago
    I’ve wondered about doing screenshots from the e2e test run, even keeping docs/ all together in the same repo so when you update the documentation and need a new screenshot you add a new test
  • maderalabs 10 hours ago
    Nice! I actually started to build this exact thing a couple years back, and ended up abstracting it out to something more generic with https://picshift.io/. That said, I still love the screenshot use case - the original name of this project was ScreenSync ;)
    • Barbing 8 hours ago
      Neat, good job, and good to have these different approaches out there
  • Biganon 6 hours ago
    You should set DEBUG=False in your Django settings.
  • efortis 1 day ago
    same here, but linking to the screenshots used for pixel diffing, which get committed to the repo.

    https://github.com/ericfortis/mockaton/tree/main/pixaton-tes...

  • kalb_almas 9 hours ago
    I'm sometimes getting

    NoMethodError at /self-updating-screenshots undefined method `name' for nil:NilClass

    Ruby title-for: in handle, line 12 Web GET interblah.net/self-updating-screenshots

    followed by a very detailed traceback when I try to access the page

  • xp84 8 hours ago
    Bravo. This is incredibly useful, and really improves the quality of documentation, especially for many applications whose design and UI are always in flux.
  • willm 7 hours ago
    I approve of this approach.

    The docs for Textual (TUI library for Python) build screenshots along with the docs. Technically not really screenshots, they are SVGs, but principle is the same. They never get out of date.

    https://textual.textualize.io/widgets/markdown/#example

  • bobek 7 hours ago
    Plus we had a visual diff on the top of that as a part of the CI pipeline. It prevented a bunch of mishaps ;)
  • est 10 hours ago
    I maintain an internal wiki, the contents were generated by each CI/CD and always reflects from latest running code.
  • borplk 4 hours ago
    Site appears to be down intermittently with a Django error

    If author sees this: Turn off Django debug mode

  • boxed 5 hours ago
    For web projects, consider not doing screenshots at all and just embedding the html: https://kodare.net/2025/01/14/iframes-not-screenshots.html

    You can get responsive design in "screenshots" with this. Super nice, and people can copy paste, look at the code (useful for dev tools), etc.

  • dhruv3006 6 hours ago
    This is very cool - I think I will try having this in https://voiden.md/.
    • Diti 2 hours ago
      “Crafted with care”, but the website has all the telltale signs of LLM slop.
  • davidtio 5 hours ago
    Interesting app, definitely will reduce a lot of work updating documentation.
  • ekjhgkejhgk 2 hours ago
    > Your users might not notice, but you know, and it gnaws at you.

    The users WILL DEFINITELY notice if the screenshots don't match what they have in front of their eyes.

  • npodbielski 3 hours ago
    I do not know why but looking at the title I was sure that this involves something like webserver that updates static file it serves by some external webhook.
  • 3eb7988a1663 10 hours ago
    shot-scraper is another project in this vein.

    https://github.com/simonw/shot-scraper

  • sublinear 4 hours ago
    Why wouldn't you want to version the screenshots along with the text? That's a feature, not a bug.

    At best, this seems to require an unpublished draft state for all automatic screenshot updates until explicitly approved so that mistakes don't leak out to everyone else.

    At worst, this is an unrealistic level of discipline to keep things in sync that is far greater than just updating the docs normally with the next major version release.

    My alternative suggestion would be to make sure your test suite takes screenshots with every build. They're already perfectly organized and in the context of what you're documenting.

  • irishcoffee 10 hours ago
    I wrote a gui app once that ran on a safety-critical platform. I ended up stuffing a rendering of the gui (rendered offscreen) into shmem at I think 24hz, and rendered that screenshot into the safety critical application. I passed clicks (no typing for this gui) back from the statically rendered image updating on a cadence, to the offscreen GUI.

    Worked well. Not quite the same as this, but that’s what this reminds me of.

    • yjftsjthsd-h 9 hours ago
      I don't think I follow. What is that giving you that you wouldn't get by just having the user click in the application and see its real interface directly? Or are you saying you were embedding one application inside another?
      • jfim 9 hours ago
        My guess is that it's to ensure that the UI logic crashing or hanging doesn't bring down the safety critical process.
        • irishcoffee 51 minutes ago
          The rendering of the safety-critical application was written completely in C using OpelGLSC (https://www.khronos.org/openglsc/) to render the GUI, and had to pass a formal validation suite (MISRA was the big one IIRC). Simply put, the safety critical application essentially was not allowed to "fail in an unsafe manner" in the DO-178 sense. Using javascript, or some c++ gui library was very much out of the question.

          Fortunately, this was not an airborne platform, so failing safely was much simpler than what a true aviation stack or medical stack would need to do.

  • erikmay 6 hours ago
    Awesome! Now you could even go a step further and add satori to the pipeline to add content to the the fresh screenshot. This way annotation could be easily added to the screenshot.
  • devmor 8 hours ago
    Really love this, it should be standard practice!
  • immanuwell 1 day ago
    nice, embedding the capture instructions right in the markdown as comments is a dead-simple solution that'll age way better than any fancy external tooling
  • TranspectiveDev 9 hours ago
    [dead]
  • Xmd5a 8 hours ago
    > Then you change the UI slightly – tweak a colour, move a button, update some copy – and suddenly every screenshot that includes that element is stale. You know they’re stale. Your users might not notice, but you know, and it gnaws at you.

    F

    Related: Sabotaging projects by overthinking, scope creep, and structural diffing – https://news.ycombinator.com/item?id=47890799

    • cluckindan 8 hours ago
      Read the article you’re linking to, it is not relevant here.
      • Xmd5a 2 hours ago
        Of course it is, he managed to avoid this pitfall, I "press F to pay respect"
        • spuz 36 minutes ago
          "F" usually means somebody did something wrong and you are paying respect to their memory. You don't say it as a form of congratulations.