My pet use case is: "My naive approach as a programmer would be: `pen := new Pen(q,r,s,t); box := new Box( pen.L, pen.W, pen.H )`" along with being able to sometimes work with the whole pen, and sometimes touch the pen vs. the cap separately.
Since it's all javascript, it seems like there's a chance that this use case would work (ie: `p = Pen(...).render().getWidth()`)? Additionally, your intermediate step screenshots really makes it seem like a SketchUp-ish GUI would be perfect! Obviously a ton of work, but SketchUp's "grab face + extrude / push", but if it were "sticky" to the underlying parametric components seems like it'd be an awesome combo... something like group/components, but backed by code instead of GUI-only (or GUI-centric) editing.
The thing that made Flash magical was that it had the approachability of a design tool (and it really did have some of the best design tools ever), with the extensibility of a scripting language. You could start by drawing on a canvas and grow into programmatically generating designs.
This looks like it could do the same thing for constraint modeling. That's awesome!
One obvious difference I can see at a glance is that Maker.js doesn't support 3D models, while FluidCAD does. I assume Maker.js is a lower level library aimed at interfacing directly with CNC machines, while FluidCAD is focused on 3D design.
This looks great. I just started trying to generate some models using golang and the ecosystem doesn't seem great. Will check this out, might work out better.
Based on opencascade wasm.
Features in the docs.
Api coming soon.
No it was not, I started this before I even started using coding agents. It took many iterations and rewrites before settling on the current shape. After building the core features I started using claude to add more features, improve test coverage and generte docs.
https://github.com/openscad/openscad/pull/4478#issuecomment-...
My pet use case is: "My naive approach as a programmer would be: `pen := new Pen(q,r,s,t); box := new Box( pen.L, pen.W, pen.H )`" along with being able to sometimes work with the whole pen, and sometimes touch the pen vs. the cap separately.
Since it's all javascript, it seems like there's a chance that this use case would work (ie: `p = Pen(...).render().getWidth()`)? Additionally, your intermediate step screenshots really makes it seem like a SketchUp-ish GUI would be perfect! Obviously a ton of work, but SketchUp's "grab face + extrude / push", but if it were "sticky" to the underlying parametric components seems like it'd be an awesome combo... something like group/components, but backed by code instead of GUI-only (or GUI-centric) editing.
This looks like it could do the same thing for constraint modeling. That's awesome!
https://www.microsoft.com/en-us/garage/profiles/maker-js/
Which operations are supported? (Booleans? ...)
Where's the API link?
...finally, was this vibe-coded?
Inquiring minds want to know!