I really want to stop using Google maps but the issue I have with every other option is that I can never just search for the place I want to go to. 99% of the time, the place I am going to is a business, searching "<shop name> <city name>" on anything other than Google maps either gives me nothing (OsmAnd in this category) or might give me some the shops of that chain but in a random order and intermixed with towns a hundred miles away which have the same name. More generic queries like "petrol station" are even worse. The best solution I have come up with is to use Google maps to find the actual address and then copy that into the other app but at that point I might as well just use Google maps.
Same issue, OsmAnd is great, but unless geocoding services like Nominatim get as good as Google Maps's search, I cannot use it unless I know the precise location of where I'm going.
I don't have solutions but I have similar experiences about this. It's probably a difficult problem since there are so many different queries and differences in the geospatial data.
A while back I was using OsmAnd on a ~700 mile route, and it was taking over 10 minutes despite most of the route ending up being on a single highway. I tried that same route just now and it took 7 seconds. Such a great improvement!
Some of those objections to Contraction Hierarchies are possibly a little out of date. Modern variants of the technique allow for rapid live traffic customisation, see e.g. https://arxiv.org/pdf/2502.10519 . I suspect that the "nested dissection" approach also allows for regional maps.
It's been a while since I looked at OSRM's implementation, but I don't think they've been keeping up with the cutting edge here.
I love osmand. But every new update seems slower. Navigation speed is mostly ok, I use it for walking and cycling which means routes tend to be short. But panning and zooming the map is just annoyingly slow. It sort of works when I disable most map features, but the map features are the reason I use osmand...
I don't know how everyone is getting these faster speeds. I set my navigation to HH x C++ and it still takes several minutes to calculate routes of just a couple km. I love Osmand, but bugs like these are par for the course with the app. Going back to online Graphhopper routing.
Did they add any form of functional nautical navigation? It always jumps to the nearest road on LAND. The feature should be removed if it doesn't work.
Any chance the profile you were using had the "snap to nearest road" option turned on? If that option was on for the profile then that would be why it jumped to the nearest road.
I've had the nautical navigation work fine when canoeing on rivers and streams where you're following linear features on the map. What it lacks is the ability to plot a sensible course across a polygon of open water.
At this point I prefer OsmAnd navigation over Google maps.
Maps reliably does stupid things like route through winding residential streets because it thinks that's faster and can obviously be done at the full posted speed limit.
OsmAnd on the other hand builds routes I would build: get on the main road and get close, then get to the destination.
OsmAnd has the annoying quark of suggesting that I drive off my retaining wall, through some woods, and then across some wetlands, in order to get to the road behind my house, rather than directing me down my long driveway to the road a little further away. This is because the driveway is marked as private in the OpenStreetMap data, because it is private. Obviously I know to just go down my driveway, but anybody trying to get directions to my house would be sent to the incorrect road behind it and then just abandoned. I contacted the OsmAnd folks and was told it was an OSM problem. But other apps using OSM data don't have this issue. I gave up with OsmAnd after that.
I use osmand for privacy but I think it just emphasises main roads. In Melbourne it always suggests turning off cemetery road west because it doesn't know it's congested and will get me stuck for 20 minutes. And there are some missing slip roads. And navigation constantly fails to start. I wonder, how difficult is it to make minor edits to the map data?
I mean, sure? But I don't do that. For city driving OsmAnd makes a sensible route which sticks to main roads whereas Google Maps was getting so bad me and my wife stopped using it because it's choices were bafflingly weird, and would do things like "make 8 turns down residential streets, then obviously make a turn across the busy 4 lane main road you could've already been driving on".
Google Maps for whatever reason routes like a residential street and turn can be negotiated at exactly the speed limit the whole way through.
Anyone have any solutions to this?
(I have an ongoing project attempting to make slightly easier to detect and add missing ones but it will be just tiny step forward, not solution)
It's been a while since I looked at OSRM's implementation, but I don't think they've been keeping up with the cutting edge here.
I would at once get the 15-year XV plan if they got this, but perhaps it's at odds with their motto “Offline Maps and Navigation”?
(even if I personally could live with schedule-based routing, i.e. not real-time routing, at least for a while).
https://wiki.openstreetmap.org/wiki/Key:area:highway#Routers
https://wiki.openstreetmap.org/wiki/Proposal:Area_highway/ma...
Maps reliably does stupid things like route through winding residential streets because it thinks that's faster and can obviously be done at the full posted speed limit.
OsmAnd on the other hand builds routes I would build: get on the main road and get close, then get to the destination.
The map data is OpenStreetMap, so you can make edits via the standard OSM methods:
Web: https://ideditor.com/
Local: https://josm.openstreetmap.de/
Google Maps for whatever reason routes like a residential street and turn can be negotiated at exactly the speed limit the whole way through.