This might offend some people but even Linus Torvalds thinks that the ABI compatibility is not good enough in Linux distros, and this is one of the main reasons Linux is not popular on the desktop. https://www.youtube.com/watch?v=5PmHRSeA2c8&t=283s
I agree 100% with Linus on this. I can run an exe file from WinXP on my Win10 or Win11 in 99% of the cases, but I need to hunt versions that work on my latest Mint or Ubuntu release because what was using previously no longer works for apps that are not in the reppo.
It still is if you're an enterprise customer. The retail users aren't Microsoft's cash cows, so they get ads and BS in their editions. The underlying APIs are still stable and MS provides the LTSC & Server editions to businesses which lack all that retail cruft.
I'm an enterprise user and I find Windows 11 a complete disaster. They've managed to make something as trivial as right-clicking a slow operation.
I used to be a pretty happy Windows camper (I even got through Me without much complaint), but I'm so glad I moved to Linux and KDE for my private desktops before 11 hit.
The problem with Windows after Windows 7 isn't really ads, it's the blatant stupid use of web view to do the most mundane things and hog hundreds of MB or even GBs for silly features, that are still present in enterprise versions.
Yes. Enterprise, Pro, and Home are the enshittified, retail editions. Enterprise just adds a few more features IIRC but still has ads. The other versions I mentioned above don't have any of that.
Crazy how, thanks to Wine/Proton, Linux is now more compatible with old Windows games than Windows itself. There are a lot of games from the 90s and even the 00s that require jumping through a lot of hoops to run on Windows, but through Steam they're click-to-play on Linux.
It kinda works both ways, just yesterday I tried to play the Linux native version of 8bit.runner and it didn't work, I had to install the Windows (beta) version and run it through proton.
My gaming PC isn't compatible with windows 11, so it was the first to get upgraded to Linux. Immediate and significant improvement in experience.
Windows kept logging down the system trying to download a dozen different language versions of word (for which I didn't have a licence and didn't want regardless). Steam kept going into a crash restart cycle. Virus scanner was ... being difficult.
Everything just works on Linux except some games on proton have some sound issues that I still need to work out.
In some games I get a crackle in the audio which I don't get through any native application, nor some games run with proton. I don't know if that's what he means, but it hasn't bothered me enough to figure it out. I use bluetooth headphones anyway, I'm relatively insensitive to audio fidelity.
Anything around DirectX 10 and older has issues with Windows, these days.
One more popular example is Grid 2, another is Morrowind. Both crash on launch, unless you tweak a lot of things, and even then it won't always succeed.
Need for Speed II: SE is "platinum" on Wine, and pretty much unable to be run at all on Windows 11.
Alternatively, RemObjects makes Elements, also a RAD programming environment in which you can code in Oxygene (their Object Pascal), C#, Swift, Java, Go, or Mercury (VB) and target all platforms: .Net, iOS and macOS, Android, WebAssemblyl, Java, Linux, Windows.
> Alternatively, RemObjects makes Elements, also a RAD programming environment in which you can code in Oxygene (their Object Pascal), C#, Swift, Java, Go, or Mercury (VB) and target all platforms: .Net, iOS and macOS, Android, WebAssemblyl, Java, Linux, Windows.
Wait you can make Android applications with Golang without too much sorcery??
I just wanted to convert some Golang CLI applications to GUI's for Android and I instead ended up giving up on the project and just started recommending people to use termux.
Please tell me if there is a simple method for Golang which can "just work" for basically being the Visualbasic-alike glue code to just glue CLI and GUI mostly.
If there was sufficient interest in it, most performance issues could be solved. Look at Python or Javascript, big companies have financial interest in it so they've poured an insane amount of capital into making them faster.
Only if I don't need to do anything beyond the built-in widgets and effects of Win32. If I need to do anything beyond that then I don't see me being more productive than if I were using a mature, well documented and actively maintained application runtime like the Web.
That's not really true. Even in the 90s there were large libraries of 3rd party widgets available for Windows that could be drag-and-dropped into VB, Delphi, and even the Visual C++ UI editor. For tasks running the gamut from 3D graphics to interfacing with custom hardware.
The web was a big step backwards for UI design. It was a 30 year detour whose results still suck compared to pre-web UIs.
Whenever people bring this up I find it somewhat silly. Wine originally stood for "Windows Emulator". See old release notes ( https://lwn.net/1998/1112/wine981108.html ) for one example: "This is release 981108 of Wine, the MS Windows emulator." The name change was made for trademark and marketing reasons. The maintainers were concerned that if the project got good enough to frighten Microsoft, they might get sued for having "Windows" in the name. They also had to deal with confusion from people such as yourself who thought "emulation" automatically meant "software-based, interpreted emulation" and therefore that running stuff in Wine must have some significant performance penalty. Other Windows compatibility solutions like SoftWindows and Virtual PC used interpreted emulation and were slow as a result, so the Wine maintainers wanted to emphasize that Wine could run software just as quickly as the same computer running Windows.
Emulation does not mean that the CPU must not be handled natively. For example, the DOSEMU emulator for Linux from the early 90s ran DOS programs natively using the 386's virtual 8086 mode, and reimplemented the DOS API. This worked similarly to Microsoft's Virtual DOS Machine on Windows NT. For a more recent example, the ShadPS4 PS4 emulator runs the game code natively on your amd64 CPU and reimplements the PS4 API in the emulator source code for graphics/audio/input/etc calls.
I'm back to running Windows because of the shifting sands of Python and WxWindows that broke WikidPad, my personal wiki. The .exe from 2012 still works perfectly though, so I migrated back from Ubuntu to be able to use it without hassle.
It's my strong opinion that Windows 2000 Server, SP4 was the best desktop OS ever.
I like this idea and know at least a few who would love to use this if you can solve for the:
'unfortunate rough edges that people only tolerate because they use WINE as a last resort'
Whether those rough edges will ever be ironed out is a matter I'll leave to other people. But I love that someone is attempting this just because of the tenacity it shows. This reminds me of projects like asahi and cosmopolitan c.
Now if we're to do something to actually solve for Gnu/Linux Desktops not having a stable ABI I think one solution would be to make a compatibility layer like Wine's but using Ubuntu's ABIs. Then as long as the app runs on supported Ubuntu releases it will run on a system with this layer. I just hope it wouldn't be a buggy mess like flatpak is.
Yea! I love the spirit. Compatibility in computing is consternating. If my code is compiled for CPU Arch X, the OS should just provide it with (using Rust terminology) standard library tools (networking, file system, and allocator etc) , de-conflict it with other programs, and get out of the way. The barriers between OSes, including between various linux dependencies feels like a problem we (idealistically thinking) shouldn't have.
The difference between Win32 and Linux is that the latter didn't realize an operating system is more than a kernel and a number of libraries and systems glued together, but is, indeed, a stable ABI (even for kernel modules -- so old drivers will be usable forever), a default, unique and stable API for user interface, audio, ..., and so forth. Linux failed completely not technologically, but to understand what an OS is from the POV of a product.
Linux didn't aim to be an OS in the consumer sense (it is entirely an OS in an academic sense - in scientific literature OS == kernel, nothing else).The "consumer" OS is GNU/Linux or Android/Linux.
Depends on what task you're doing, and to a certain extent how you prefer to do it. For example sure there's plenty of ways to tag/rename media files, but I've yet to find something that matches the power of Mp3tag in a GUI under linux.
For making music as much as I love the free audio ecosystem there's some very unique audio plugins with specific sounds that will never be ported. Thankfully bridging with wine works fairly well nowadays.
Well, not having Proton definitely didn't work to grow gaming on Linux.
Maybe Valve can play the reverse switcheroo out of Microsoft's playbook and, once enough people are on Linux, force the developers' hand by not supporting Proton anymore.
This is amusing but infeasible in practice because it would need to be behaviorally compatible with Windows, including all bugs along with app compatibility mitigations. Might as well just use Windows at that point.
WINE has been reimplementing the Win32 ABI (not API) for decades. It already works pretty well; development has been driven by both volunteers and commercial developers (CodeWeavers) for a long time.
There are many programs that still do not work properly in WINE, even though it has been developed for decades. This in itself demonstrates the infeasibility of reimplementing Win32 as a stable interface on par with Windows. The result after all this effort is still patchy and incomplete.
Stable interfaces and not being in versioning hell (cough libc) would actually be good for FOSS as well.
If you make a piece of software today and want to package it for Linux its an absolute mess. I mean, look at flatpack or docker, a common solution for this is to ship your own userspace, thats just insane.
Free software can still benefit from a stable ABI. If I want to run the software, it's better to download it in a format my CPU can understand, rather than download source, figure out the dependencies, wait for compiling (let's say it's a large project like Firefox or Chromium that takes hours to compile), and so on.
I used to be a pretty happy Windows camper (I even got through Me without much complaint), but I'm so glad I moved to Linux and KDE for my private desktops before 11 hit.
But you can use group policy etc. freely. I don't know how Win 11 is though
The answer to maintaining a highly functional and stable OS is piles and piles of backwards compatibility misery on the devs.
You want Windows 9? Sorry, some code checks the string for Windows 9 to determine if the OS is Windows 95 or 98.
Windows kept logging down the system trying to download a dozen different language versions of word (for which I didn't have a licence and didn't want regardless). Steam kept going into a crash restart cycle. Virus scanner was ... being difficult.
Everything just works on Linux except some games on proton have some sound issues that I still need to work out.
Is this 1998? Linux is forever having sound issues. Why is sound so hard?
What are some examples?
One more popular example is Grid 2, another is Morrowind. Both crash on launch, unless you tweak a lot of things, and even then it won't always succeed.
Need for Speed II: SE is "platinum" on Wine, and pretty much unable to be run at all on Windows 11.
Alternatively, RemObjects makes Elements, also a RAD programming environment in which you can code in Oxygene (their Object Pascal), C#, Swift, Java, Go, or Mercury (VB) and target all platforms: .Net, iOS and macOS, Android, WebAssemblyl, Java, Linux, Windows.
Wait you can make Android applications with Golang without too much sorcery??
I just wanted to convert some Golang CLI applications to GUI's for Android and I instead ended up giving up on the project and just started recommending people to use termux.
Please tell me if there is a simple method for Golang which can "just work" for basically being the Visualbasic-alike glue code to just glue CLI and GUI mostly.
But if you liked that, consider that C# was in many ways a spiritual successor to Delphi, and MS still supports native GUI development with it.
The web was a big step backwards for UI design. It was a 30 year detour whose results still suck compared to pre-web UIs.
Emulation does not mean that the CPU must not be handled natively. For example, the DOSEMU emulator for Linux from the early 90s ran DOS programs natively using the 386's virtual 8086 mode, and reimplemented the DOS API. This worked similarly to Microsoft's Virtual DOS Machine on Windows NT. For a more recent example, the ShadPS4 PS4 emulator runs the game code natively on your amd64 CPU and reimplements the PS4 API in the emulator source code for graphics/audio/input/etc calls.
It's my strong opinion that Windows 2000 Server, SP4 was the best desktop OS ever.
'unfortunate rough edges that people only tolerate because they use WINE as a last resort'
Whether those rough edges will ever be ironed out is a matter I'll leave to other people. But I love that someone is attempting this just because of the tenacity it shows. This reminds me of projects like asahi and cosmopolitan c.
Now if we're to do something to actually solve for Gnu/Linux Desktops not having a stable ABI I think one solution would be to make a compatibility layer like Wine's but using Ubuntu's ABIs. Then as long as the app runs on supported Ubuntu releases it will run on a system with this layer. I just hope it wouldn't be a buggy mess like flatpak is.
https://blog.hiler.eu/win32-the-only-stable-abi/
https://news.ycombinator.com/item?id=32471624
Just target Windows, business as usual, and let Valve do the hard work.
But they do test their Windows games on Linux now and fix issues as needed. I read that CDProjekt does that, at least.
How many game studios were bothering with native Linux clients before Proton became known?
That goes back to address the original question of "But would you want to run these Win32 software on Linux for daily use?"
Maybe Valve can play the reverse switcheroo out of Microsoft's playbook and, once enough people are on Linux, force the developers' hand by not supporting Proton anymore.
And failing everything else, Microsoft is in the position to put WSL center and front, and yet again, that is the laptops that normies will buy.
I might unironically use this. The Windows 2000 era desktop was light and practical.
I wonder how well it performs with modern high-resolution, high-dpi displays.
https://en.wikipedia.org/wiki/Loss_(Ctrl%2BAlt%2BDel)
(That and Linux doesn't implement win32 and wine doesn't exclusively run on Linux.)
If you make a piece of software today and want to package it for Linux its an absolute mess. I mean, look at flatpack or docker, a common solution for this is to ship your own userspace, thats just insane.